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MoLang

Molang Server Functions

Type is ObjectValue<MinecraftServer>.

NameDescriptionUsage
get_world(dimension: ResourceLocation): MoValueIf dimension is valid then returns an ObjectValue<World>, 그렇지 않으면 0.0을 반환합니다.v.server.get_world('minecraft:nether')
broadcast(message: String, bypassHiddenChat: Boolean?): Doublemessage를 모든 플레이어에게 보냅니다. bypassHiddenChat의 기본값은 false입니다.v.server.broadcast('Hello World!')
get_player_by_uuid(uuid: String): MoValueIf uuid is a valid UUID then returns an ObjectValue<Player>, 그렇지 않으면 0.0을 반환합니다.v.server.get_player_by_uuid(v.player_uuid)
get_player_by_username(name: String): MoValueIf name is a valid name then returns an ObjectValue<Player>, 그렇지 않으면 0.0을 반환합니다.v.server.get_player_by_username(v.player_name)
data(): VariableStructMoLangDataStoreFactory를 나타내는 VariableStruct를 반환합니다.v.server.data()
save_data(): DoubleSaves the MoLangDataStoreFactory and returns 1.0.v.server.save_data()